WHAT IS 3D ?
Hollywood is having a love affair with 3D right now
but 3D isn't just for movies: Video games are rapidly adopting the technology,too.
In fact, consumers seem more excited about 3D gaming than they do about 3D movies. Last year, for example, the tech blog Gizmodo enthused that "3D gaming is what will get you to buy a new TV." It sounds breathless but it makes sense, really: I can't remember the last time I watched TV without multitasking with a phone, laptop, or tablet in my lap and where 3D glasses only get in the way. On the other hand, when I'm gaming, I find that 3D immerses me so fully that it makes multitasking impossible, and I quickly forget about the eyewear as I'm sucked into the 3D experience.
Of course, with gaming it's not just about TVs any more: 3D may also get gamers to buy new computers, laptops, monitors, and more, as the 3D gaming craze expands further and further into PCs.
On your computer, 3D gaming works a lot like any current form of 3D content: You don a special pair of glasses that sync up to the display (be it laptop or TV). When 3D content kicks in sometimes a special button on the laptop must be pressed; sometimes it's automatic you're instantly immersed into the 3D universe.
Think you'll have to wait for content? You might be surprised to know that the games are ready and waiting: All the coolest Windows games including Portal 2, Starcraft II, and Civilization V are already 3D-ready right out of the box. All you need is hardware (like Dell's XPS 17 3D laptop) that can support it and a pair of 3D glasses.
The future's looking awfully bright for 3D gaming, so bright that it's becoming difficult to find a new video game that doesn't support the technology. Now I'm off to get some fragging done!
Global Gaming Market (USD Bn)
The global gaming industry has been growing at 10% p.a. to reach USD 49 billion (CY2011). This growth is expected to reach USD 59 billion by 2013.
Global Gaming Market (USD Bn)
Key segments for gaming are Console Gaming, PC Gaming, Mobile Gaming and Online Gaming. North America, Western Europe and Japan lead the gaming market. However, China is the fastest growing market especially for online gaming.
Region-wise revenue contribution for leading game publishers
The Size of the Industry
The game industry is, by most standards, a very young industry. But in the 30 or so years since it grew out of its obscure academic roots, it has evolved, and matured at a breakneck pace. Worldwide, it's a US$44 billion industry. Last Year, the US market generated just over US$19 billion in revenue6 from sales of games, hardware and accessories.
"There are 150 million gamers worldwide."
(Thomas Zeitner, Electronic Arts Managing Director for Germany)
Europe, the second biggest market, was worth approximately US$19.9 billion in 2009, and Korea, a fast -emerging market, saw US$ 2.1 billion in revenue in 2009. For its part, Canada supports a robust game industry, earning approximately US$2.2 billion in 2009. Games are clearly a serious business.
GLOBAL VIDEO GAME INDUSTRY REVENUE: 2002-2011 (US$ Million)
LEVELS OF PROFESSIONAL EXPERIENCE
Indian gaming ind to touch $830-mn mark by 2012: Nasscom
The Indian video games industry - minuscule compared to the evolved western markets - is poised to grow 49 per cent to touch $830 million by 2012, when the country s overall animation market will scale $1 billion, says a report of software industry body Nasscom.
According to the 2008-09 report of the IT-BPO industry body, the Indian animation industry was worth $494 million in 2008. Globally, it will grow to a size of $100 billion at an annual growth rate of 10 per cent by 2012.
The country s gaming industry was worth $167 million in 2008. At the global level it is poised for an annual growth rate of 10.5 per cent to reach $53.6 billion by 2012 from $21 billion in 2008, the report added.
Titanic To Sail Again in 3D in April, 2012
Titanic, James Cameron's lavish spectacle, released in 1997 and winning 11 of its 14 Oscar nominations, is getting a makeover, courtesy of Paramount Pictures and Cameron's Lightstorm Entertainment. At Paramount on Oct. 28, Cameron and producer Jon Landau unveiled 18 minutes of the film that has been converted to 3D after a complete scan and digital restoration of the original negative to a 4K version.
18 Animated Movies Will Vie for Oscar This Year
"The Adventures of Tintin"
"Alois Nebel"
"Alvin and the Chipmunks: Chipwrecked"
"Arthur Christmas"
"Cars 2"
"A Cat in Paris"
"Chico & Rita"
"Gnomeo & Juliet"
"Happy Feet Two"
"Hoodwinked Too! Hood vs. Evil"
"Kung Fu Panda 2"
"Mars Needs Moms"
"Puss in Boots"
"Rango"
"Rio"
"The Smurfs"
"Winnie the Pooh"
"Wrinkles"
in the end, the Best Animated-Feature category hit its magic number with room to spare.
More -
[link]The Academy announced on Friday that 18 films have qualified to compete in the category for this year s Oscars, meaning that the field will have five nominees for only the third time in the category s 10-year existence.
A field of 16 is required to trigger the move to five nominees. This is the second-biggest year for entries in the category; two years ago, 20 films qualified.
Several of the films still have to complete their week-long qualifying runs to become eligible.
The list of qualifying films include "The Adventures of Tintin," "Happy Feet Two" and "Mars Needs Moms," all of which were made using the motion-capture technique. Academy rules specify that the technique in itself does not qualify as animation, but the filmmakers were asked to speak about their intent in using the process to the Short Films and Feature Animation Branch, which ruled that all three were eligible.
Also read: Will the Academy Deny Spielberg an Animated Film Oscar for Tintin ?
The Foreign-Language entry from the Czech Republic, "Alois Nebel," which uses the rotoscope technique, also qualified.
The list of 18 films included one, "Wrinkles," a Spanish-language, adult-oriented work set in an old-age home. The film came out of the blue and virtually never figured into category-watchers forecasts of what films would make up the field.
Unlike most recent years, there is no prohibitive frontrunner in the category at this point. While a string of Pixar films have been clear favorites and eventual winners for four consecutive years ("Ratatouille," "Wall-E," "Up," "Toy Story 3"), this year s "Cars 2" is not the runaway favorite.
Among the films expected to compete with "Cars 2" for the award are DreamWorks "Puss in Boots," Steven Spielberg s "The Adventures of Tintin," Gore Verbinski s "Rango" and Blue Sky Studios "Rio" though in a notably unsettled year in the category, nominations could easily go to smaller movies on the list as well.
( ALL DATA FROM
[link] )
www.gagansart.deviantart.com